AI Insights · Timothy · January 2025
Top City Building Games in Poland: Q4 2024 Performance
Explore the performance of the top city building games in Poland during Q4 2024, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2024, the city building game genre saw varied performances among the top apps in Poland, as evidenced by data from Sensor Tower. Here's a closer look at the trends for each of these leading applications.
Super City: Building Master by XGame Global saw its weekly downloads peak at approximately 21.9K in mid-November, maintaining a steady range around 10K to 12.5K towards the end of the quarter. The app's weekly active users showed a strong surge early in November, hitting a peak of 43.5K, before stabilizing around 15K to 19K in December. Revenue remained minimal throughout the quarter, with a brief peak of $29 in mid-November.
State Connect: Traffic Control from CASUAL AZUR GAMES experienced a consistent increase in weekly downloads, climbing from around 1.5K in late November to over 9.1K by the end of December. The app's weekly revenue maintained a steady upward trajectory, reaching $97 in mid-December. Active users also saw a significant rise, peaking at nearly 20K by the close of the quarter.
Land Builder by SayGames Ltd demonstrated a consistent performance with its weekly downloads fluctuating between 2.5K and 5.4K. Revenue peaked at $147 in late October but generally hovered around the $50 to $130 range. Weekly active users increased steadily, reaching a high of approximately 15.6K mid-December.
States Builder: Trade Empire, another title from SayGames Ltd, showed a stable download pattern, with numbers ranging from 2.1K to 4.5K. Revenue peaked at $316 by the end of December, while active users reached a high of 13.6K in early December before settling to around 11K by the year’s end.
SimCity BuildIt by ELECTRONIC ARTS sustained a steady revenue stream, peaking at $7.4K in mid-November. Weekly downloads varied, with a notable spike to 5.3K in early December. The game enjoyed a consistent increase in active users, ending the quarter with around 15.4K.
For those interested in more detailed insights, Sensor Tower provides comprehensive data and analysis on these trends and more.